#include "Class/Scene/Game.hpp"

#include "Class/Manager/Scene.hpp"

namespace		Manager
{
  bool			Scene::_Initialize()
  {
	this->_Scenes.push_back(new ::Scene::Game(this->_Graphics, this->_Input));

	return (this->_isValid == (this->_Graphics.IsValid() && this->_Input.IsValid()));
  }
}

